Kamis, 24 Oktober 2013

Class Diagram My Blog


In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object oriented modelling. It is used both for general conceptual modelling of the systematics of the application, and for detailed modelling translating the models into programming code. Class diagrams can also be used for data modeling.The classes in a class diagram represent both the main objects, interactions in the application and the classes to be programmed.
In the diagram, classes are represented with boxes which contain three parts:
·         The top part contains the name of the class
·         The middle part contains the attributes of the class
·         The bottom part gives the methods or operations the class can take or undertake
In the design of a system, a number of classes are identified and grouped together in a class diagram which helps to determine the static relations between those objects. With detailed modelling, the classes of the conceptual design are often split into a number of subclasses.
In order to further describe the behaviour of systems, these class diagrams can be complemented by state diagram or UML state machine. UML provides mechanisms to represent class members, such as attributes and methods, and additional information about them.
The UML specifies two types of scope for members: instance and classifier.
Classifier members are commonly recognized as “static” in many programming languages. The scope is the class itself.
·         Attribute values are equal for all instances
·         Method invocation does not affect the instance’s state
Instance members are scoped to a specific instance.
·         Attribute values may vary between instances
·         Method invocation may affect the instance’s state (i.e., change instance’s attributes)
To indicate a classifier scope for a member, its name must be underlined. Otherwise, instance scope is assumed by default.
Relationship
A relationship is a general term covering the specific types of logical connections found on class and object diagrams. UML shows the following relationships:
Instance Level Relationships
·         Links
A Link is the basic relationship among objects.
·         Association
An association represents a family of links. Binary associations (with two ends) are normally represented as a line. An association can be named, and the ends of an association can be adorned with role names, ownership indicators, multiplicity, visibility, and other properties.
·         Aggregation
Aggregation is a variant of the "has a" association relationship; aggregation is more specific than association. It is an association that represents a part-whole or part-of relationship. As a type of association, an aggregation can be named and have the same adornments that an association can. However, an aggregation may not involve more than two classes.
·         Composition
Composition is a stronger variant of the "owns a" association relationship; composition is more specific than aggregation.
Composition usually has a strong life cycle dependency between instances of the container class and instances of the contained class(es): If the container is destroyed, normally every instance that it contains is destroyed as well.
Class Level Relationships
·         Generalization
The Generalization relationship is a indicates that one of the two related classes (the subclass) is considered to be a specialized form of the other (the super type) and superclass is considered as Generalization of subclass. In practice, this means that any instance of the subtype is also an instance of the superclass. An exemplary tree of generalizations of this form is found in binomial nomenclature: human beings are a subclass of simian, which are a subclass of mammal, and so on.
·         Realization
In UML modelling, a realization relationship is a relationship between two model elements, in which one model element (the client) realizes (implements or executes) the behavior that the other model element (the supplier) specifies.
The UML graphical representation of a Realization is a hollow triangle shape on the interface end of the dashed line (or tree of lines) that connects it to one or more implementers. A plain arrow head is used on the interface end of the dashed line that connects it to its users. In component diagrams, the ball-and-socket graphic convention is used (implementors expose a ball or lollipop, while users show a socket).
General Relationship
·         Depedency
Dependency is a weaker form of relationship which indicates that one class depends on another because it uses it at some point in time. One class depends on another if the independent class is a parameter variable or local variable of a method of the dependent class. This is different from an association, where an attribute of the dependent class is an instance of the independent class.
·         Multiplicy
The association relationship indicates that (at least) one of the two related classes makes reference to the other. In contrast with the generalization relationship, this is most easily understood through the phrase 'A has a B'. The UML representation of an association is a line with an optional arrowhead indicating the role of the object in the relationship, and an optional notation at each end indicating the multiplicity of instances of that entity (the number of objects that participate in the association).
In this Class Diagram, I was illustrates my Class Diagram Blog by usecase diagram I have posted previously on the Own Blog Admin. Here I made ​​a Class Diagram consisting primarily of a public that is menus, manage profile, manage comments, manage posts, and logon. Then manage have a public profile edit profile, manage own public comment add comment and delete comments, manage posts have a public add posts, edit posts, and delete posts. Manage profiles generalizable to Tb profile that has multiple public and private, public and is used here for its private method used to define the variable name used. So also in managing the comment generalizable to Comment Tb and Tb manage post generalizable to post. In the process of managing a blog must first logon using the username and password as well as a database role is to match the username and password of the user.

Kamis, 17 Oktober 2013

UseCase Diagram My Blog



Use Case Diagram I have created this blog to tell the system that I have made . Use Case is composed of 3 actors , 7 associations , 4 include , extend 1 , 7 generalization and 14 use case . I will first explain each of the following functions :
1. Actor : serves to be an admin person or a program or system that is described in the Use Case Diagram
2. Association : serves to connect the actor with usecase in a program or system that is described in the Use Case Diagram
3. Include : serves to demonstrate include in the program activities described in the Use Case Diagram
4. Extend : function shows a relationship outside of program activities described in the Use Case Diagram
5. Generalization : serves to show a use case or activity is part of another use case in the Use Case Diagram
6. Use Case : serves to demonstrate activity in a program described in the Use Case Diagram
Once clear of its functions , I immediately explain Use Case Diagram A blog that I have made . I described starting from Blog Owner Admin . In managing a blog , the Blog Owner Admin Logon / Login first definitely do in order to manage it . Certainly require a logon username and password , therefore I describe the relationship between the username password to logon as
the extend . Then after a successful logon , Owner Blog Admin can manage their blogs as manage profile , manage comments , and manage blog post . All of these include include logon . In each of these arrangements exist generalizations :
1 . Managing Profile generalizations such as blog owner to edit profiles that have been made ​​previously . Here admin can edit the blog owner profile if there is a change in the data from it .
2 . Managing Comments generalizations among others Adding comments and Delete comments that have been made ​​previously . In this case the actual user can also add a comment but I did not describe the use case diagram . Managing Comments can also enliven blog has been created and can improve our blog rankings in following a blog contest . Who are more comments , that is the champion .
3 . Managing Post Edit Post generalizations are , Removing Post , and Adding posts we have made . Posts on this blog may be articles , pictures , download links , videos , and more. Post that we have made here should have as good as possible so that visitors can be attracted to our blog and could be the best blog .
From the user side , she saw her posts . Here it mean to see it not only see it , might be able to click the download link if exist . Here users are given the freedom to support the course blog has been created .
Admin google also participated in the making of this blog is to provide services google adsense . And admin also has the right to google adsense memaintenance of the blog owner . Therefore here is include maintenance of apply for google adsense . Apply for admin google google adsense this means gathering the right to accept or not google adsense registration of the blog owner .
Google Adsense is a service that gives its customers to monetize a blog that she has made . Not just a blog, even if the blog owner has a youtube account he could memonetisasinya too . But to disburse the money that has been earned from google adsense , we must have a Western Union or PayPal in advance .